Player Troopers who want to use dual pistols can play in the style of a Gunslinger, or the style of a Mercenary, but with the powers (abilities) themed, animated, and named in accordance with the class for which they were originally designed. It has no relation to the weapon mastery of DCUO (since you mentioned that game and I have experience with it), though we have been told it's a necessary step towards more freedom in actual equipped weapon usage. combat styles in the future, because they've detached combat style from class story sorry, combat stylesģ) may get to see new advan. so that the UI/engine/whatever can handle swapping advanced classes. because of performance or because its too overwhelming to players somehowĢ) must lose/prune/streamline other skills and utilities to create sufficient similarity between advanced classes. In exchange for that long-requested feature, we:ġ) can have only two advanced classes. The Combat Style System of 7.0, is literally, an advanced class respec. What you refer to as "weapon mastery" coming in 7.0 is nothing of the sort.
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